3D Animation: How to Build a Hovercar

The process of designing, modelling and texturing a 3D Hovercar and compositing it into live-action footage of a carpark using motion tracking.

Software used:
3D Studio Max (modelling and animating)
Quixel dDo and Adobe Photoshop (texturing)
After Effects (motion tracking and compositing)


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s