The process of designing, modelling and texturing a 3D Hovercar and compositing it into live-action footage of a carpark using motion tracking.
3D Studio Max (modelling and animating)
Quixel dDo and Adobe Photoshop (texturing)
After Effects (motion tracking and compositing)
‘The Tea Party Incident’, made early 2014, was an experiment in narrative storytelling through 3D environment design.
Modelled in 3DS Max. Diffuse and specular maps in Photoshop. Normal maps in NDo.
Character model, textures and animated moves for a relatively low-poly game character I developed called Edwin. For those of you playing at home, you may recognise Edwin from my earlier post here: https://railtoons.wordpress.com/2014/06/30/2d-character-model-sheet-edwin/.
Edwin is an awkward and unsettling teenage boy from the early 20th century who finds himself in the horrible modern-day world with his sinister twin sister Edith.
I’ve been told by a few different folks that he looks quite Tim Burton-esque, which I choose to take as a big compliment. Enjoy. 🙂