3D Animation: How to Build a Hovercar

The process of designing, modelling and texturing a 3D Hovercar and compositing it into live-action footage of a carpark using motion tracking.

Software used:
3D Studio Max (modelling and animating)
Quixel dDo and Adobe Photoshop (texturing)
After Effects (motion tracking and compositing)

3D Character Animation: Edwin

Edwin 3D Character Design

Character model, textures and animated moves for a relatively low-poly game character I developed called Edwin. For those of you playing at home, you may recognise Edwin from my earlier post here: https://railtoons.wordpress.com/2014/06/30/2d-character-model-sheet-edwin/.

Edwin is an awkward and unsettling teenage boy from the early 20th century who finds himself in the horrible modern-day world with his sinister twin sister Edith.

I’ve been told by a few different folks that he looks quite Tim Burton-esque, which I choose to take as a big compliment. Enjoy. 🙂